Digital Worlds Institute

Institute Information

Alumni Profiles

Class of 2016
Lotus V. Lindez
Software Engineer & UX Designer at McMaster-Carr

My mission is to use the human-centered design process to solve problems and enact universal change. Websites, applications, games, virtual reality, augmented reality... the platform doesn't really matter. Does it fill a need? Is it useful? Is it inspiring? I love working with non-profits, games for change and social entrepreneurs. Let's create something together. 

Class of 2016
Alexis Benter
UX Designer at Microsoft

Enterprise UX designer with a passion for helping people through efficient design, defining the ambiguous, and pioneering emerging technology. I have a background in UX research and design, storytelling, animation, 3D, interactive installations, and VR.

Class of 2016
Kendall Robertson
Technical Animator at Microsoft

Skilled in 3D Character Animation, Rigging, Motion Capture, Python Tool Scripting, Virtual Reality, Augmented Reality, Environmental Animation, Visual FX, Technical Problem Solving, Motion Graphics, Teamwork, and Creative Concept Design. Strong arts and design professional with a Master's Degree in Interactive Entertainment from the Florida Interactive Entertainment Academy.

Class of 2016
Caitlin Kearney
User Experience Designer at Magnet360, a Mindtree Salesforce Practice

My specialty is user experience for 3D environments and virtual reality. I love the challenge of designing for new hardware. Ask me about my experience with Unity 3D, Unreal, Cardboard, Leap, or Gear VR. I am proficient with most of Adobe Creative Suite, Maya 2016 (modeling, animation), and dabble with audio design.​ 

Class of 2017
Nicholas Saunders
Software Engineer at MIG (Multi Image Group)

As a software engineer of research and development, I have had many chances to get my hands on a long list of hardware and software. This has allowed me to dig into the latest tech and see what they have to offer. My specialty is virtual and augmented reality development with the Unity 3D engine, but I also enjoy creating any kind of interactive experience for all platforms.​

Class of 2017
Charles Peebles
Video Highlight Editor at PGA TOUR

I am currently a Video Highlight Editor for the PGA TOUR. I was also fortunate enough to graduate Magna Cum Laude with a Bachelor’s Degree in Digital Arts and Science from the University of Florida. My work ethic has granted me the ability to gain experience as both a photographer and videographer. I have almost 10 years of photography and videography experience ranging from planning and storyboarding to production.

Class of 2017
Jamie Liu
Junior 3D Modeler/Texture Artist at ICON Creative Studio

My name is Jamie Liu and I specialize in 3D modeling and texturing using Autodesk Maya, ZBrush, and Substance Painter. I also enjoy special effects and video editing using Adobe After Effects and Premiere Pro. My future career goal is to develop VFX for live-action film.

Class of 2017
Kane Pour
Graphic Designer at UF Health Lifelong Learning

Graphic designer and illustrator. Passionate about design strategy, character building, electronic music, video games, and animation.

Class of 2017
Nicholas Diaz
3D Artist at Precision One Health, Inc.

I'm a 3D Artist who's become increasingly involved with the Virtual Realm and creating experiences for it. I've taken my time to study asset creation with both Autodesk Maya and Zbrush, Adobe Photoshop, and packaging these experiences for publishing through either Premiere, Unity, or the Unreal Game Engine.​

Class of 2017
Hae-Yang Chang
Lead UI/UX Designer at Grifin

I'm a digital native who loves the boundless storytelling and relational power of digital media. Digital media is virtually limitless, and for me, that is the most exciting playground I can think of. I aspire to create engaging, forward-thinking media that inspires awe and action through novelty, technical polish, and strong storytelling. I want to make people feel—and feel awesome. Let's talk!

Class of 2017
Alec Montalbano
Full Stack Developer at DX WEB, LLC

My name is Alec Montalbano, and I am an emerging technical artist, Front-End Web Developer, and aspiring gameplay engineer. My focus is on functional and gratifying game mechanics and design that streamline the user experience in any project that I am a part of. My professional skill set entails experience in both Unity using C# and Gamemaker using GML. Through these and my extensive organizational abilities, I have achieved a versatile RPG framework and pipeline that simplifies the game development process. Also, I have several months of experience in web development utilizing HTML, CSS, and Javascript.

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