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Digital Worlds Institute

Institute Information

Class of 2016

Class of 2016
Lotus V. Lindez
Senior Experience Designer at Isobar

My mission is to use the human-centered design process to solve problems and enact universal change. Websites, applications, games, virtual reality, augmented reality... the platform doesn't really matter. Does it fill a need? Is it useful? Is it inspiring? I love working with non-profits, games for change and social entrepreneurs. Let's create something together. 

Class of 2016
Alexis Benter
UX Designer at Microsoft

Enterprise UX designer with a passion for helping people through efficient design, defining the ambiguous, and pioneering emerging technology. I have a background in UX research and design, storytelling, animation, 3D, interactive installations, and VR.

Class of 2016
Kendall Robertson
Technical Animator at Microsoft

Skilled in 3D Character Animation, Rigging, Motion Capture, Python Tool Scripting, Virtual Reality, Augmented Reality, Environmental Animation, Visual FX, Technical Problem Solving, Motion Graphics, Teamwork, and Creative Concept Design. Strong arts and design professional with a Master's Degree in Interactive Entertainment from the Florida Interactive Entertainment Academy.

Class of 2016
Caitlin Kearney
User Experience Designer at Magnet360, a Mindtree Salesforce Practice

My specialty is user experience for 3D environments and virtual reality. I love the challenge of designing for new hardware. Ask me about my experience with Unity 3D, Unreal, Cardboard, Leap, or Gear VR. I am proficient with most of Adobe Creative Suite, Maya 2016 (modeling, animation), and dabble with audio design.​ 

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