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Digital Worlds Institute

Institute Information

Class of 2017

Class of 2017
Charles Peebles
Video Highlight Editor at PGA TOUR

I am currently a Video Highlight Editor for the PGA TOUR. I was also fortunate enough to graduate Magna Cum Laude with a Bachelor’s Degree in Digital Arts and Science from the University of Florida. My work ethic has granted me the ability to gain experience as both a photographer and videographer. I have almost 10 years of photography and videography experience ranging from planning and storyboarding to production.

Class of 2017
Jamie Liu
Junior 3D Modeler/Texture Artist at ICON Creative Studio

My name is Jamie Liu and I specialize in 3D modeling and texturing using Autodesk Maya, ZBrush, and Substance Painter. I also enjoy special effects and video editing using Adobe After Effects and Premiere Pro. My future career goal is to develop VFX for live-action film.

Class of 2017
Kane Pour
Graphic Designer at UF Health Lifelong Learning

Graphic designer and illustrator. Passionate about design strategy, character building, electronic music, video games, and animation.

Class of 2017
Nicholas Diaz
3D Artist at Precision One Health, Inc.

I'm a 3D Artist who's become increasingly involved with the Virtual Realm and creating experiences for it. I've taken my time to study asset creation with both Autodesk Maya and Zbrush, Adobe Photoshop, and packaging these experiences for publishing through either Premiere, Unity, or the Unreal Game Engine.​

Class of 2017
Hae-Yang Chang
Co-Art Director and Designer at 4am

I'm a digital native who loves the boundless storytelling and relational power of digital media. Digital media is virtually limitless, and for me, that is the most exciting playground I can think of. I aspire to create engaging, forward-thinking media that inspires awe and action through novelty, technical polish, and strong storytelling. I want to make people feel—and feel awesome.

Class of 2017
Alec Montalbano
Full Stack Developer at DX WEB, LLC

My name is Alec Montalbano, and I am an emerging technical artist, Front-End Web Developer, and aspiring gameplay engineer. My focus is on functional and gratifying game mechanics and design that streamline the user experience in any project that I am a part of. My professional skill set entails experience in both Unity using C# and Gamemaker using GML. Through these and my extensive organizational abilities, I have achieved a versatile RPG framework and pipeline that simplifies the game development process. Also, I have several months of experience in web development utilizing HTML, CSS, and Javascript.

Class of 2017
Danielle Duncan
Software Developer at OPIE Software

Danielle Duncan graduated with a BA in Digital Arts & Sciences in 2017 and is now a Software Developer at OPIE Software in Gainesville, FL.

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