Digital Worlds Institute

BA in Digital Arts & Sciences

Curriculum

The BADAS Experience

Students gain proficiency in a range of relevant technologies, strengthen their ability to collaborate and communicate, and are given the opportunity to apply design concepts and critical thinking skills across multiple disciplines.

Students choose elective courses from the Institute's current offerings inĀ Animation, Game Design, and Digital Production.

BADAS Core
DIG 2121 Principles of Digital Visualization

Develops appreciation and basic fluency in the application of visual and design literacy into emergent forms of digital media. Historical and theoretical perspectives inform hands-on learning across topics including pre-visualization and storyboarding in static and time-based media, and the critical analysis of contemporary and iconic visual storytelling.

DIG 2632 Creating Mobile Games

Introduces designing mobile video games with simple drag and drop programming and basic asset creation. Covers the essential principles of design and development needed to create effective arcade-style games. Provides a solid foundation in the technical skills needed to create multi-platform mobile games.

DIG 3020 Foundations of Digital Culture

An interdisciplinary overview of the technological and cultural developments that continue to shape the modern world. Student research covers topics including telecommunications, digital and analog technologies, video games, computer-generated entertainment and the rise of social media.

DIG 3313C 2D Digital Animation Techniques

Introduces foundational knowledge of animation in a 2D space; learn how to design and implement character, abstract, and shape animation.

DIG 3305C 3D Digital Animation Techniques

Introduces the foundations of creating 3D digital environments and animations; implement industry-standard animation principles and practices, including reference-centric animation and polygonal modeling.

DIG 3525C Design and Production Studio 1

Provides digital imaging and design foundations in visualization. Also offers an introduction to the foundation of interface tools in industry standard digital imaging software.

DIG 3526C Design and Production Studio 2

Working within an interdisciplinary digital arts and sciences (DAS) design and production studio environment, students will focus on network and Internet-based technologies, delivery systems and content generation. Students will participate in the creation of two major collaborative group projects or one major semester-long project.

DIG 3713C Game Design Practices

Provides both theoretical and practical knowledge and essential technical skills for the conceptualization and digital visualization of video game assets. Covers the principles and practical applications of industry-standard software suites. Emphasizes developing strong foundational skills, compelling conceptual ideas, and self-motivated problem solving.

DIG 3873 Theory of Digital Media Protocols

Covers the theory behind the design of digital media systems, data-flow logic, binary data structures and pseudo-code description of computational algorithms. The students will be exposed to fundamental principles of computer coding and scripting and protocols of communication between digital systems.

DIG 3097 Entrepreneurship in New Media

Using an interdisciplinary approach, acquire fluency in techniques of idea generation, innovation, internet startups, video games, mobile applications, promotion and branding, company boot strapping, and business plan creation. Focuses on developing creative and business skills applicable to new media startups.

DIG 3588C Digital Portfolio

Provides technical and design skills for the creation of a digital portfolio with interactive media suitable for distribution and a portfolio website. Also covers techniques for using and linking social media, digital branding and personal marketing.

DIG 3433 Digital Storytelling

Develops a framework for integrating participation and storytelling as the foundation of interactivity. Explores how story is incorporated into contemporary interactive platforms such as games and other digital media, including virtual worlds, video blogs and social networks.

DIG 4154 Writing for Interactive Media

Provides in-depth analysis and opportunity to hone writing skills needed in the creation and development of interactive digital media. Students will investigate approaches for generating high-quality writing and the blend between development, planning, technical and creative writing through writing the documents to support a digital media project's development and production.

DIG 4970 Senior Project in DAS

Successful completion of this capstone experience demonstrates mastery of requisite knowledge, technical acumen, and problem solving skills in the digital arts and sciences. May be either an individual or team-based project.

BADAS Electives
DIG 4527C Game Design and Production

Interdisciplinary approach to game design and production. Emphasizes rapid prototyping, agile design, collaboration, and project management in a relatively short development cycle. Work on idea pitches, write concept proposals, and work to develop a video game.

DIG 4171C Digital Tools for Arts and Humanities

The study of digital applications, games, tools, and social networks to enhance research in the arts and humanities. The course examines and expands on current theoretical discussions, applications, and methodologies. An interdisciplinary group project will further engage students in collaborative research and offer hands-on experience with digital tools.

DIG 4255C Audio Design for Digital Production

Professional techniques for the creation of audio content for variety of applications in the digital arts and sciences. Software tools for conversion, storing, processing and retrieval of sound in a variety of digital formats. Fundamentals of loop-based audio design, sampling and work with an industry standard software with linear and interactive digital media.

DIG 4283 Music and Sound Design for Digital Media

Investigates techniques, tools and current research in music and sound design for digital media for DAR and DAS non-music majors.

DIG 4306C Advanced Digital Animation Techniques

Practical principles and techniques of 3D software environments for animation. Includes triangular mesh design and editing, splines (NURBS), shading techniques and lighting, different camera projection models, rendering techniques, and efficient use of GPU for photo realistic real-time 3D animation.

DIG 3878 Applied Digital Media Protocols

Introduces contemporary protocols for mobile application development. Topics include procedural and object-oriented programming, mobile software development practices, design and implementation of natural human-computer interaction for mobile and wearable platforms. Students will develop skills in programming their own applications with graphical user interfaces for portable digital media systems.

DIG 4715C Game Development

Elaborates on concepts, processes and technical practices introduced in DIG3713C; use game design fundamentals to craft effective digital games. Detailed examination of conceptual techniques in game design and their use in DAS design practice; comparative introduction of frameworks for game design; technical components of 2D and 3D game design.

DIG 4634 Wearable and Mobile App Development

Examines software development protocols for wearable and mobile electronics such as head-mounted displays, watches, and cellphones. Studies several embedded input/output interfaces, including position and orientation sensors, hand trackers, holographic, and stereoscopic displays. Materials are practiced by developing prototype software applications for such devices.

DIG 4944C Production Practicum

Production Practicum will provide DAS students hands-on experience producing and executing real-world digital media projects. Students will participate in many production roles, collaborating with peers and clients in a professional studio environment. In the process, students will accelerate their professional development as a producer within the digital arts and sciences.

DIG 4540C Production of Immersive Environments

This course is a project-based class that will cover both the foundational knowledge of immersive technologies such as AR and VR. The course provides hands-on experience developing a fully functioning immersive experience prototype.

DIG 4354 3D Character Animation

This course teaches techniques for 3D character animations. Students will practice character development, pipeline management, procedural framework simulation, and basic rigging alongside studies of motion picture animation. By the end of the course, students will master industry-standard tools to animate basic 3D objects, 3D bipedal motion, and key-framing.

Connect with the Digital Worlds Institute

Keep up with the latest news about faculty, alumni, friends and current students.