Students gain proficiency in a range of relevant technologies, strengthen their ability to collaborate and communicate, and are given the opportunity to apply design concepts and critical thinking skills across multiple disciplines.
Students choose elective courses from the Institute's current offerings in Animation, Game Design, and Digital Production.BADAS Core
Develops appreciation and basic fluency in the application of visual and design literacy into emergent forms of digital media. Historical and theoretical perspectives inform hands-on learning across topics including pre-visualization and storyboarding in static and time-based media, and the critical analysis of contemporary and iconic visual storytelling.
Introduces designing mobile video games with simple drag and drop programming and basic asset creation. Covers the essential principles of design and development needed to create effective arcade-style games. Provides a solid foundation in the technical skills needed to create multi-platform mobile games.
An interdisciplinary overview of the technological and cultural developments that continue to shape the modern world. Student research covers topics including telecommunications, digital and analog technologies, video games, computer-generated entertainment and the rise of social media.
Introduces foundational knowledge of animation in a 2D space; learn how to design and implement character, abstract, and shape animation.
Introduces the foundations of creating 3D digital environments and animations; implement industry-standard animation principles and practices, including reference-centric animation and polygonal modeling.
Provides digital imaging and design foundations in visualization. Also offers an introduction to the foundation of interface tools in industry standard digital imaging software.
Working within an interdisciplinary digital arts and sciences (DAS) design and production studio environment, students will focus on network and Internet-based technologies, delivery systems and content generation. Students will participate in the creation of two major collaborative group projects or one major semester-long project.
Provides both theoretical and practical knowledge and essential technical skills for the conceptualization and digital visualization of video game assets. Covers the principles and practical applications of industry-standard software suites. Emphasizes developing strong foundational skills, compelling conceptual ideas, and self-motivated problem solving.
Covers the theory behind the design of digital media systems, data-flow logic, binary data structures and pseudo-code description of computational algorithms. The students will be exposed to fundamental principles of computer coding and scripting and protocols of communication between digital systems.
Using an interdisciplinary approach, acquire fluency in techniques of idea generation, innovation, internet startups, video games, mobile applications, promotion and branding, company boot strapping, and business plan creation. Focuses on developing creative and business skills applicable to new media startups.
Provides technical and design skills for the creation of a digital portfolio with interactive media suitable for distribution and a portfolio website. Also covers techniques for using and linking social media, digital branding and personal marketing.
Develops a framework for integrating participation and storytelling as the foundation of interactivity. Explores how story is incorporated into contemporary interactive platforms such as games and other digital media, including virtual worlds, video blogs and social networks.
Provides in-depth analysis and opportunity to hone writing skills needed in the creation and development of interactive digital media. Students will investigate approaches for generating high-quality writing and the blend between development, planning, technical and creative writing through writing the documents to support a digital media project's development and production.
Successful completion of this capstone experience demonstrates mastery of requisite knowledge, technical acumen, and problem solving skills in the digital arts and sciences. May be either an individual or team-based project.
Interdisciplinary approach to game design and production. Emphasizes rapid prototyping, agile design, collaboration, and project management in a relatively short development cycle. Work on idea pitches, write concept proposals, and work to develop a video game.
The study of digital applications, games, tools, and social networks to enhance research in the arts and humanities. The course examines and expands on current theoretical discussions, applications, and methodologies. An interdisciplinary group project will further engage students in collaborative research and offer hands-on experience with digital tools.
Professional techniques for the creation of audio content for variety of applications in the digital arts and sciences. Software tools for conversion, storing, processing and retrieval of sound in a variety of digital formats. Fundamentals of loop-based audio design, sampling and work with an industry standard software with linear and interactive digital media.
Investigates techniques, tools and current research in music and sound design for digital media for DAR and DAS non-music majors.
Practical principles and techniques of 3D software environments for animation. Includes triangular mesh design and editing, splines (NURBS), shading techniques and lighting, different camera projection models, rendering techniques, and efficient use of GPU for photo realistic real-time 3D animation.
Introduces contemporary protocols for mobile application development. Topics include procedural and object-oriented programming, mobile software development practices, design and implementation of natural human-computer interaction for mobile and wearable platforms. Students will develop skills in programming their own applications with graphical user interfaces for portable digital media systems.
Elaborates on concepts, processes and technical practices introduced in DIG3713C; use game design fundamentals to craft effective digital games. Detailed examination of conceptual techniques in game design and their use in DAS design practice; comparative introduction of frameworks for game design; technical components of 2D and 3D game design.
Examines software development protocols for wearable and mobile electronics such as head-mounted displays, watches, and cellphones. Studies several embedded input/output interfaces, including position and orientation sensors, hand trackers, holographic, and stereoscopic displays. Materials are practiced by developing prototype software applications for such devices.
Production Practicum will provide DAS students hands-on experience producing and executing real-world digital media projects. Students will participate in many production roles, collaborating with peers and clients in a professional studio environment. In the process, students will accelerate their professional development as a producer within the digital arts and sciences.
This course is a project-based class that will cover both the foundational knowledge of immersive technologies such as AR and VR. The course provides hands-on experience developing a fully functioning immersive experience prototype.
This course teaches techniques for 3D character animations. Students will practice character development, pipeline management, procedural framework simulation, and basic rigging alongside studies of motion picture animation. By the end of the course, students will master industry-standard tools to animate basic 3D objects, 3D bipedal motion, and key-framing.