Starting at the lower-division level, the BADAS program includes a core curriculum that all students are required to complete. This core includes foundational courses covering all facets of the Digital Arts & Sciences (DAS). Students gain proficiency in a range of relevant technologies, strengthen their ability to collaborate and communicate, and are given the opportunity to apply design concepts and critical thinking skills across multiple disciplines.
At the upper-division level, the curriculum is designed to allow flexibility, offering focused DAS coursework in a variety of subject areas. In total, students have 30 credits of electives, of which a minimum of 12 credits must be courses in the BADAS major (also referred to as “BADAS electives”). Students are encouraged to work with faculty and advisors to construct elective sets that best meet their individual career goals. The remaining 12 elective credits provide opportunities for either an outside minor or concentration.
Students choose elective courses from the Institute's current offerings in Animation, Game Design, and Digital Production.BADAS Core
Comprehensive introduction to fundamental digital technologies and computing concepts; covers history of computing, binary arithmetic, Boolean logic, file formats, computer architecture, databases, networking, security/privacy, and ethics.
Develops appreciation and basic fluency in the application of visual and design literacy into emergent forms of digital media. Historical and theoretical perspectives inform hands-on learning across topics including pre-visualization and storyboarding in static and time-based media, and the critical analysis of contemporary and iconic visual storytelling.
Introduces designing mobile video games with simple drag and drop programming and basic asset creation. Covers the essential principles of design and development needed to create effective arcade-style games. Provides a solid foundation in the technical skills needed to create multi-platform mobile games.
An interdisciplinary overview of the technological and cultural developments that continue to shape the modern world. Student research covers topics including telecommunications, digital and analog technologies, video games, computer-generated entertainment and the rise of social media.
This course introduces skills for successfully planning and managing digital projects. Focusing on the production of digital games, animation, and digital audio/video, students will learn about management life cycle, project parameters, matrix management challenges, effective project management tools and techniques, interpersonal skills, and the role of a project manager.
This course introduces students to the principles of interaction and usability for digital interfaces and systems. The course focuses on identifying end-users’ needs and providing solutions tailored to those needs through interaction design, cognitive and emotional aspects of digital interfaces, visual aesthetics, data gathering, prototyping, and evaluation.
Introduces foundational knowledge of animation in a 2D space; learn how to design and implement character, abstract, and shape animation.
Introduces the foundations of creating 3D digital environments and animations; implement industry-standard animation principles and practices, including reference-centric animation and polygonal modeling.
Provides digital imaging and design foundations in visualization. Also offers an introduction to the foundation of interface tools in industry standard digital imaging software.
Working within an interdisciplinary digital arts and sciences (DAS) design and production studio environment, students will focus on network and Internet-based technologies, delivery systems and content generation. Students will participate in the creation of two major collaborative group projects or one major semester-long project.
Provides both theoretical and practical knowledge and essential technical skills for the conceptualization and digital visualization of video game assets. Covers the principles and practical applications of industry-standard software suites. Emphasizes developing strong foundational skills, compelling conceptual ideas, and self-motivated problem solving.
This course will introduce the fundamental principles of game development and programming language. Students will become familiar with input output, variables, arithmetic operations, if-else conditional statement and their use in game development. Students will also learn about the basic understanding of object-oriented programming (OOP) within the industry.
Using an interdisciplinary approach, acquire fluency in techniques of idea generation, innovation, internet startups, video games, mobile applications, promotion and branding, company boot strapping, and business plan creation. Focuses on developing creative and business skills applicable to new media startups.
Provides technical and design skills for the creation of a digital portfolio with interactive media suitable for distribution and a portfolio website. Also covers techniques for using and linking social media, digital branding and personal marketing.
Develops a framework for integrating participation and storytelling as the foundation of interactivity. Explores how story is incorporated into contemporary interactive platforms such as games and other digital media, including virtual worlds, video blogs and social networks.
Provides in-depth analysis and opportunity to hone writing skills needed in the creation and development of interactive digital media. Students will investigate approaches for generating high-quality writing and the blend between development, planning, technical and creative writing through writing the documents to support a digital media project's development and production.
Successful completion of this capstone experience demonstrates mastery of requisite knowledge, technical acumen, and problem solving skills in the digital arts and sciences. May be either an individual or team-based project.
Practical principles and techniques of 3D software environments for animation. Includes triangular mesh design and editing, splines (NURBS), shading techniques and lighting, different camera projection models, rendering techniques, and efficient use of GPU for photo realistic real-time 3D animation.
This course teaches techniques for 3D character animations. Students will practice character development, pipeline management, procedural framework simulation, and basic rigging alongside studies of motion picture animation. By the end of the course, students will master industry-standard tools to animate basic 3D objects, 3D bipedal motion, and key-framing.
This course focuses on learning variety of polygon and curve-based modeling tools to create a cohesive 3D model. Also, students will have opportunities to investigate a pleasurable experience with Substance Painter to texture a 3D model stylistically.
Develop advanced industry-standard practices in digital 2D animation. Within a collaborative environment, create a 30 second film in order to learn the production pipeline, time management, and task allocation while demonstrating advanced animation techniques.
Elaborates on concepts, processes and technical practices introduced in DIG3713; use game design fundamentals to craft effective digital games. Detailed examination of conceptual techniques in game design and their use in DAS design practice; comparative introduction of frameworks for game design; technical components of 2D and 3D game design.
This course will cover fundamental principles of game engine programming such as basic collision detection, input detection, instantiate, destroy game object, and others. The student will also learn how to use game engines to develop various applications such as personal computer (PC) and mobile games, augmented/virtual reality projects, and others.
Interdisciplinary approach to game design and production. Emphasizes rapid prototyping, agile design, collaboration, and project management in a relatively short development cycle. Work on idea pitches, write concept proposals, and work to develop a video game.
This course is a project-based class that will cover both the foundational knowledge of immersive technologies such as AR and VR. The course provides hands-on experience developing a fully functioning immersive experience prototype.
Examines software development protocols for wearable and mobile electronics such as head-mounted displays, watches, and cellphones. Studies several embedded input/output interfaces, including position and orientation sensors, hand trackers, holographic, and stereoscopic displays. Materials are practiced by developing prototype software applications for such devices.
Investigates techniques, tools and current research in music and sound design for digital media for DAR and DAS non-music majors.
Professional techniques for the creation of audio content for variety of applications in the digital arts and sciences. Software tools for conversion, storing, processing and retrieval of sound in a variety of digital formats. Fundamentals of loop-based audio design, sampling and work with an industry standard software with linear and interactive digital media.
As the capstone academic experience resulting from work within the interdisciplinary DAS environment, students will choose their own semester-long project that solves a problem or presents a new technical or cultural capability via enhanced human-computer interaction.
Comprehensive survey of relevant topics in blockchain and its impact on digital arts and sciences; provides an overview of the technology behind blockchain and explores current and potential real-world applications in arts, digital entrepreneurship, and creativity.
The study of digital applications, games, tools, and social networks to enhance research in the arts and humanities. The course examines and expands on current theoretical discussions, applications, and methodologies. An interdisciplinary group project will further engage students in collaborative research and offer hands-on experience with digital tools.
Provides research experience at the intersection of digital arts and sciences. Research assistants work directly with faculty to explore and produce various research in interactive tools and technologies. Accelerate professional development as both a researcher and digital artist.
Seminar focuses on collaborative interdisciplinary research in the digital arts and sciences. Develop, refine, and present research projects and process related to traditional and contemporary industry concerns, practices, and trajectories.
Independent study of special or individual DIG projects and issues, under faculty supervision.
Internship encourages reflection on position, company, industry, and experience. After completing the assignments, students should be able to articulate the role internship had in their career development.
Provides hands-on experience teaching digital arts and sciences at the college level. Under the supervision of a faculty member, lab assistants help prepare and discuss course materials, work with students during office hours, and play a critical role in facilitating learning.
Production Practicum will provide DAS students hands-on experience producing and executing real-world digital media projects. Students will participate in many production roles, collaborating with peers and clients in a professional studio environment. In the process, students will accelerate their professional development as a producer within the digital arts and sciences.