Digital Worlds Institute

BA in Digital Arts & Sciences

Technology Requirements

Digital Worlds (DW) requires that students have access to and on-going use of a laptop computer for DIG courses in order to be able to function in the current learning environment. Students are required to access electronic forms of information, submit assignments and communicate with other students and faculty electronically. DW requires each student’s laptop computer to meet certain minimum specifications for heavy graphics use. The required computer specifications are documented in a table at the bottom of this page. On a reservation basis, DW students do have access to several VR-ready Student Machines for video editing and rendering, but the use of these machines shouldn't substitute the minimum computer specifications required.

Software Requirements

Equipment Recommendations

The equipment-recommendation list was constructed with individual DW courses and assignments in mind. Purchasing these items allows students to have their own gear for educational and personal use, especially since the number of equipment resources DW can loan out to students is limited. Click here to see a list of available student equipment. Students are welcome to use equipment they already own or purchase higher-spec items beyond what is listed. It's important to note, the equipment below is not required but only recommended for the benefit of the students' educational experience in this degree program. 

  • Camera
    • Nikon D5300 or Canon EOS Rebel SL1
  • Graphics Tablet
    • Wacom Intuos Graphics Drawing Tablet
  • Hard Drive
    • External HD - 2 TB, USB 3.0

Auxiliary Equipment 

Access to a webcam and USB headset for video-based communication. These items may be required by faculty on a course-by-course basis

  • Video - Built-in webcams are acceptable, however, in case you don’t have a built-in camera we recommend the following camera.
    • Logitech HD Webcam - C525
  • Audio - A microphone headset is a must for any video conference interaction. We do not allow the use of built-in microphones, because they do not provide consistent clear audio. In the case you do not already own a pair of headphones with a mic, we recommend the following as an option.
    • Logitech Clear Chat Comfort Headset – H390

If you're a student in digital arts & sciences, you'll need a computer with specifications that can handle the demanding software and applications that are commonly used in the field. Please keep in mind that some advanced courses may require students' computers to meet "recommended" specs, particularly for advanced game and virtual reality development.

Required Computer Specifications

64 Bit Operating System
Microsoft Windows 10
Apple macOS 12.x, 11.x, 10.15.x, 10.14.x
64 Bit Operating System
Microsoft Windows 10/11
Apple macOS 12.x, 11.x, 10.15.x, 10.14.x
2.8+ GHz Processor
7th Generation Intel Core i7 Processors
Apple Mac models with M series chips are supported under Rosetta 2 mode
Inter i7 13700k 16 core or higher (i9)
AMD Threadripper PRO 5995WX
Apple Mac models with M series chip are supported under Rosetta 2 mode
Highly recommended to get a higher core number CPU if you are doing animation and rendering
12+ GB RAM
16 or 32 GB
SSD 128 GB or higher main with Standard HDD 512 GB or higher backup portable. External HDD for project backups or submission
M.2 SSD 512 GB or higher capacity with extra USB 3.0 External hard drive
Solid State Drives provide much faster read and write times for 3D graphics development. Strongly recommended to protect your work in project-based classes
NVIDIA GTX 1060 series or higher graphics card (VR ready)
FirePro W9000
Support for Direct X 10 or higher
NVIDIA GTX 1080 or higher (20xx, 30xx)
Highly recommended to get at least 1080 for 3D heavy courses using Maya, Game Engines with Digital Painting
3-button Mouse, 6" x 8" or larger Pen Tablet (Optional)
3-button Mouse, 6" x 8" or larger Pen Tablet (Optional)
3-button mouse required for several industry standard software packages for students interested in 2D and 3D art development

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